# Latest

**URL:** https://forum.castagneengine.com/latest.md

[Latest](https://forum.castagneengine.com/latest.md) · [Categories](https://forum.castagneengine.com/categories.md) · [Tags](https://forum.castagneengine.com/tags.md)

---

## [Welcome to Castagne! 👊](https://forum.castagneengine.com/t/welcome-to-castagne/5)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [March 5, 2026, 11:05am UTC](https://forum.castagneengine.com/t/welcome-to-castagne/5 "2026-03-05T11:05:02Z")

</div>

Welcome to the official Castagne Engine forums! Please make yourself comfortable! What to do here? :blue\_book: Introduce yourself! Fill out your profile and preferences, add a picture, so that you can become part of the…

---

## [How to incorporate castagne into a story mode](https://forum.castagneengine.com/t/how-to-incorporate-castagne-into-a-story-mode/125)

<div class="topic-metadata">

**Author:** [@Warthog](https://forum.castagneengine.com/u/Warthog)\
**Replies:** 4\
**Last updated:** [October 19, 2026, 1:22am UTC](https://forum.castagneengine.com/t/how-to-incorporate-castagne-into-a-story-mode/125 "2026-10-19T01:22:30Z")

</div>

Problem Description I’m working on setting up the basic functionality of my game’s story mode, during which I’ll have scenes that transition to fights using castagne which then transition to different story scenes. But I…

---

## [Returning to the CSS from Post Battle Screen causes crash](https://forum.castagneengine.com/t/returning-to-the-css-from-post-battle-screen-causes-crash/124)

<div class="topic-metadata">

**Author:** [@Warthog](https://forum.castagneengine.com/u/Warthog)\
**Replies:** 2\
**Last updated:** [September 13, 2026, 7:33pm UTC](https://forum.castagneengine.com/t/returning-to-the-css-from-post-battle-screen-causes-crash/124 "2026-09-13T19:33:02Z")

</div>

Problem Description I have a menu option on my post battle screen for returning to the css to change characters without going back to the main menu again. Currently it crashes the game, from looking at the errors I belie…

---

## [Adding menu option to post battle screen](https://forum.castagneengine.com/t/adding-menu-option-to-post-battle-screen/123)

<div class="topic-metadata">

**Author:** [@Warthog](https://forum.castagneengine.com/u/Warthog)\
**Replies:** 2\
**Last updated:** [September 7, 2026, 4:17pm UTC](https://forum.castagneengine.com/t/adding-menu-option-to-post-battle-screen/123 "2026-09-07T16:17:54Z")

</div>

Problem Description I am attempting to add the option to return directly to the character select screen after a match in addition to the default return to main menu option. I was able to reverse engineer enough of how th…

---

## [Ungated Resolve](https://forum.castagneengine.com/t/ungated-resolve/122)

<div class="topic-metadata">

**Author:** [@Itawari](https://forum.castagneengine.com/u/Itawari)\
**Replies:** 0\
**Last updated:** [August 31, 2026, 9:37pm UTC](https://forum.castagneengine.com/t/ungated-resolve/122 "2026-08-31T21:37:44Z")

</div>

Ungated Resolve is a 2.5D all-female fighter that has roots in anime fighters but with traditional roots. Info Trailer coming soon Story info also coming soon 12 character concepts as of now Socials Site: Steam: …

---

## [Godot 3 Final Final Update](https://forum.castagneengine.com/t/godot-3-final-final-update/120)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [July 28, 2026, 8:00am UTC](https://forum.castagneengine.com/t/godot-3-final-final-update/120 "2026-07-28T08:00:00Z")

</div>

Last Godot 3 update time! And because I don’t want to rebuild the old website atm, I’ll just put the various fixes here. Do remember, this is a maintenance update to the old Godot 3 version. And moreover, it’s the last, …

---

## [Estival Break - Metrics and Feedback](https://forum.castagneengine.com/t/estival-break-metrics-and-feedback/119)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [June 27, 2026, 8:00am UTC](https://forum.castagneengine.com/t/estival-break-metrics-and-feedback/119 "2026-06-27T08:00:00Z")

</div>

We love walls of text here! Compared to the previous ones, this one is written after my vacation, and just after torturing myself by reading research papers for two hours. I’ll decompress by writing a bit about Castagne …

---

## [The Throwdown Theory: 2D fighter](https://forum.castagneengine.com/t/the-throwdown-theory-2d-fighter/118)

<div class="topic-metadata">

**Author:** [@A\_Guy\_With\_Eyeliner](https://forum.castagneengine.com/u/A_Guy_With_Eyeliner)\
**Replies:** 0\
**Last updated:** [June 25, 2026, 6:25pm UTC](https://forum.castagneengine.com/t/the-throwdown-theory-2d-fighter/118 "2026-06-25T18:25:56Z")

</div>

Info The Throwdown Theory is a 6-button 2D fighter taking inspiration from arcade fighters from the past. Characters not only differ in design and move lists, but also their interaction with the movement systems and c…

---

## [Estival Break - Beginner Vision](https://forum.castagneengine.com/t/estival-break-beginner-vision/117)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [June 20, 2026, 8:00am UTC](https://forum.castagneengine.com/t/estival-break-beginner-vision/117 "2026-06-20T08:00:00Z")

</div>

Another estival update! If the text before is dry, it’s because you haven’t interacted enough and I don’t have anything to change. This is a companion discussion topic for the original entry at https://castagneengine.c…

---

## [Estival Break - Docs and Tutorials](https://forum.castagneengine.com/t/estival-break-docs-and-tutorials/116)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [June 14, 2026, 8:00am UTC](https://forum.castagneengine.com/t/estival-break-docs-and-tutorials/116 "2026-06-14T08:00:00Z")

</div>

Wow, another estival update! Still got plenty of those until the end of the month. Documentation is always a big subject in open-source projects, and according to feedback, Castagne’s docs is one of the best, really comp…

---

## [Chip Damage not working](https://forum.castagneengine.com/t/chip-damage-not-working/113)

<div class="topic-metadata">

**Author:** [@Warthog](https://forum.castagneengine.com/u/Warthog)\
**Replies:** 1\
**Last updated:** [June 12, 2026, 2:24pm UTC](https://forum.castagneengine.com/t/chip-damage-not-working/113 "2026-06-12T14:24:37Z")

</div>

Problem Description For my game I have specific attacks that I want to do chip damage, so I used the AttackChipDamage function for it. When blocked it does no damage. I thought there might be some ‘allow chip damage’ tog…

---

## [Estival Break - Communication Pipeline](https://forum.castagneengine.com/t/estival-break-communication-pipeline/115)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [June 11, 2026, 8:00am UTC](https://forum.castagneengine.com/t/estival-break-communication-pipeline/115 "2026-06-11T08:00:00Z")

</div>

Hey hey! Another estival update / discussion, this time on communication itself. I’m still enjoying my vacation here but it will be good to be back at big computer (my favorite place) This is a companion discussion top…

---

## [Estival Break - New Direction](https://forum.castagneengine.com/t/estival-break-new-direction/114)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [June 9, 2026, 5:00pm UTC](https://forum.castagneengine.com/t/estival-break-new-direction/114 "2026-06-09T17:00:00Z")

</div>

Another day, another update. Just kidding, I’m still in the same car as the previous update, so it’s more same day more updates. I’m writing these in advance, with maybe a tweak or two depending on feedback. This one’s a…

---

## [Estival Break - Release Timeline](https://forum.castagneengine.com/t/estival-break-release-timeline/111)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [June 6, 2026, 8:00am UTC](https://forum.castagneengine.com/t/estival-break-release-timeline/111 "2026-06-06T08:00:00Z")

</div>

Hey everybody! Slow news this time: between the heat wave we had a couple days ago and my schedule for the month, I’m not going to be able to do a lot of work on the project, let alone deep work… which is pretty much the…

---

## [Setting Up and Selecting AI Player Input 'Device'](https://forum.castagneengine.com/t/setting-up-and-selecting-ai-player-input-device/110)

<div class="topic-metadata">

**Author:** [@Warthog](https://forum.castagneengine.com/u/Warthog)\
**Replies:** 5\
**Last updated:** [May 25, 2026, 7:27pm UTC](https://forum.castagneengine.com/t/setting-up-and-selecting-ai-player-input-device/110 "2026-05-25T19:27:26Z")

</div>

Problem Description I have my AI Player set up in the CASP files, but now I need to make it work in game. At first my thought was to make Null for controller be equal to AI in the flow module, but then it occurred to me …

---

## [Hitstop / Freeze / Halt](https://forum.castagneengine.com/t/hitstop-freeze-halt/109)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [May 24, 2026, 9:00am UTC](https://forum.castagneengine.com/t/hitstop-freeze-halt/109 "2026-05-24T09:00:00Z")

</div>

Quick update: hitstop is back in the engine. Here’s how you currently set it: In fact, at the moment that’s how you set all attack parameters. I’ll be adding functions over time for easier use, but this is the generic wa…

---

## [Facing dependent inputs for AI Player](https://forum.castagneengine.com/t/facing-dependent-inputs-for-ai-player/108)

<div class="topic-metadata">

**Author:** [@Warthog](https://forum.castagneengine.com/u/Warthog)\
**Replies:** 2\
**Last updated:** [May 23, 2026, 6:15pm UTC](https://forum.castagneengine.com/t/facing-dependent-inputs-for-ai-player/108 "2026-05-23T18:15:49Z")

</div>

Problem Description I am working on coding AI for my game and have started by playing around with the ‘AI-Neutral-WalkAround’ state. My current issue is that putting Forward/Back into InputPress() gives me an error messa…

---

## [Ascendance of Obsidian](https://forum.castagneengine.com/t/ascendance-of-obsidian/107)

<div class="topic-metadata">

**Author:** [@Warthog](https://forum.castagneengine.com/u/Warthog)\
**Replies:** 0\
**Last updated:** [May 23, 2026, 2:07pm UTC](https://forum.castagneengine.com/t/ascendance-of-obsidian/107 "2026-05-23T14:07:34Z")

</div>

Made for the 2026 Fighting Game Jam, Ascendance of Obsidian is a 2D fighting game based on Aztec religion and mythology where your strongest moves cost HP to use. Play as Aztec Jaguar Warriors fighting to become the …

---

## [Attack Cancels](https://forum.castagneengine.com/t/attack-cancels/106)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [May 23, 2026, 11:00am UTC](https://forum.castagneengine.com/t/attack-cancels/106 "2026-05-23T11:00:00Z")

</div>

Alright, new system is still in development, but it already works at the level of the previous one so let me share some early info! This is a companion discussion topic for the original entry at https://castagneengine.…

---

## [Hitstun](https://forum.castagneengine.com/t/hitstun/105)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [May 22, 2026, 9:00am UTC](https://forum.castagneengine.com/t/hitstun/105 "2026-05-22T09:00:00Z")

</div>

Yo, hitstun is properly back. There’s a couple changes compared to the last iteration, some coming from experience, some from the philosophy change, and some from the engine changes themselves. This is a companion disc…

---

## [Base State / Helper System](https://forum.castagneengine.com/t/base-state-helper-system/100)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [May 19, 2026, 12:00pm UTC](https://forum.castagneengine.com/t/base-state-helper-system/100 "2026-05-19T12:00:00Z")

</div>

Quick update: the base state warning is coming back, this time a bit improved and with proper metadata! Also since at the moment warnings are treated as errors and stop compilation you have to live with it. This is a c…

---

## [Two Characters](https://forum.castagneengine.com/t/two-characters/101)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [May 17, 2026, 11:00am UTC](https://forum.castagneengine.com/t/two-characters/101 "2026-05-17T11:00:00Z")

</div>

NO FELIX LOOK BEHIND YOU!!!! Update is what it says on the tin, you could already do several entities but I’ve properly implemented the Battle Init Data support for variable overrides, which allows them to start on oppos…

---

## [New Error System](https://forum.castagneengine.com/t/new-error-system/102)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [May 13, 2026, 12:00pm UTC](https://forum.castagneengine.com/t/new-error-system/102 "2026-05-13T12:00:00Z")

</div>

I’ve spent two days to make this, but hopefully it’s worth it. Remember when I talked about making the compiler more robust and the engine more learnable? Take a look at the new errors: This is a companion discussion t…

---

## [Animation System, Graphics philosophy change](https://forum.castagneengine.com/t/animation-system-graphics-philosophy-change/103)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [May 10, 2026, 8:00am UTC](https://forum.castagneengine.com/t/animation-system-graphics-philosophy-change/103 "2026-05-10T08:00:00Z")

</div>

Alright, back on actual updates! This time, I want to show the new animation system, and a big direction change. Before we start, there’s now a display of the entity’s state and animation in the corner. Take a look: Th…

---

## [Indie FG Jam - Void Fury!](https://forum.castagneengine.com/t/indie-fg-jam-void-fury/104)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [May 6, 2026, 10:00am UTC](https://forum.castagneengine.com/t/indie-fg-jam-void-fury/104 "2026-05-06T10:00:00Z")

</div>

Hey gang! Been a while, for a good reason: I’ve participated in the Indie Fighting Game Jam, as a team lead for a 14 person group! It’s a month long game jam, and there were a total of 60 games submitted. Congrats to eve…

---

## [Input Trigger](https://forum.castagneengine.com/t/input-trigger/98)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [April 18, 2026, 11:00am UTC](https://forum.castagneengine.com/t/input-trigger/98 "2026-04-18T11:00:00Z")

</div>

Remember the Input Transition system ? It’s now called Input Trigger since it ended up doing more than just transitions. That’s it, send update This is a companion discussion topic for the original entry at https://cas…

---

## [Start of Camera and Motion Inputs](https://forum.castagneengine.com/t/start-of-camera-and-motion-inputs/97)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [April 16, 2026, 11:00am UTC](https://forum.castagneengine.com/t/start-of-camera-and-motion-inputs/97 "2026-04-16T11:00:00Z")

</div>

Small update because I just wanted to improve a bit on yesterday’s screenshot. Castagne now also sends the camera information to the editor! This means that the EdSpec viewer now has everything needed to show cool stuff.…

---

## [EdSpec Trace, FG Movement](https://forum.castagneengine.com/t/edspec-trace-fg-movement/96)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [April 15, 2026, 11:00am UTC](https://forum.castagneengine.com/t/edspec-trace-fg-movement/96 "2026-04-15T11:00:00Z")

</div>

Yo, managed to get regular fighting game movement back into the engine, it’s cool Look I made so it also leaves a trace in the EdSpec viewer, gonna have to hook up the camera to it too later Looks smart and technolo…

---

## [Elseif, Static Strings, Before Event](https://forum.castagneengine.com/t/elseif-static-strings-before-event/95)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [April 13, 2026, 11:00am UTC](https://forum.castagneengine.com/t/elseif-static-strings-before-event/95 "2026-04-13T11:00:00Z")

</div>

I’m not sharing much these days since a lot of my improvements are editor-side and unfinished, but I did progress enough to start writing gameplay! And while I’m doing that, I’ve been adding some features. I’ve bundled e…

---

## [Game Link Improved](https://forum.castagneengine.com/t/game-link-improved/94)

<div class="topic-metadata">

**Author:** [@panthavma](https://forum.castagneengine.com/u/panthavma)\
**Replies:** 0\
**Last updated:** [April 7, 2026, 11:00am UTC](https://forum.castagneengine.com/t/game-link-improved/94 "2026-04-07T11:00:00Z")

</div>

Little update: the game link feature of the editor, which connects to a separate game process, is now much more robust. I’ve done that by fixing two things: This is a companion discussion topic for the original entry a…

[Next page](https://forum.castagneengine.com/latest.md?page=1)
