(This is a repost of a quick tutorial I made in the Castagne discord in September 2025)
Wonder how assets go from Godot to Castagne ? This diagram shows the key points!
Asset pipelines are one of the trickiest part of game development, as it often needs to coordinate many people and pieces of software, so stay strong while understanding and implementing them!
Castagne leaves most of the graphics to godot and only tells it what to show, so you only need to tell Castagne what you have to make it work. How to import models in Godot and the like is best left to actual Godot tutorials you can find online!
At higher level, you can automate this kinda stuff for your specific project, but only once you understand how it works and your project needs, so start learning the basics first!
Don’t hesitate to zoom on this sheet to see the details!
