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About the Castagne category
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0
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5
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March 5, 2026
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Input Trigger
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0
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3
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April 18, 2026
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Start of Camera and Motion Inputs
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0
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7
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April 16, 2026
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EdSpec Trace, FG Movement
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0
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7
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April 15, 2026
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Elseif, Static Strings, Before Event
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0
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3
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April 13, 2026
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Game Link Improved
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0
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8
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April 7, 2026
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State Call Defaults
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0
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5
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April 6, 2026
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Gizmos!
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0
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6
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April 4, 2026
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Introducing EdSpec!
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0
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6
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March 31, 2026
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Editor CodeView
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0
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7
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March 29, 2026
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Stances and Status Effects?
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1
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24
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March 29, 2026
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Issue with Airborne Throw on Grounded Opponent
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3
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27
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March 29, 2026
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Walking is now optional, but Standing is not (MechMods!)
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0
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4
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March 28, 2026
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Battle Init Data
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0
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7
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March 26, 2026
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Physics engine okay!
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0
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11
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March 24, 2026
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Forum Launched!
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0
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13
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March 21, 2026
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Host Engine Structures
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0
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3
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March 14, 2026
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States as functions?!
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0
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11
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March 14, 2026
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Local Variables!
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0
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8
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March 12, 2026
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Vectors in the compiler
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0
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9
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March 11, 2026
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Fraud Fight: Y2K/Shibuya Punk Platform Fighter
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0
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59
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March 8, 2026
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Transition not working from EOnBlocking
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2
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32
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March 5, 2026
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Molten Winds: RPG / Tag Fighter hybrid
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0
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30
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March 5, 2026
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Castagne Attack Flow (v0.5x)
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0
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54
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March 5, 2026
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Castagne Asset Flow Diagram
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0
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35
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March 5, 2026
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Quick Spritesheet Guide!
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0
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103
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March 5, 2026
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Castagne v0.57 (last Godot 3 version)
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0
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27
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March 5, 2026
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Kronian Titans: High-speed mecha fighting!
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0
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34
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March 5, 2026
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New Landing Page!
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0
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7
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March 2, 2026
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Input Works!
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0
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5
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February 24, 2026
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