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About the Castagne category
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0
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6
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March 5, 2026
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Estival Break - Docs and Tutorials
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0
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8
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June 14, 2026
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Chip Damage not working
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1
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6
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June 12, 2026
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Estival Break - Communication Pipeline
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0
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3
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June 11, 2026
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Estival Break - New Direction
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0
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5
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June 9, 2026
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Estival Break - Release Timeline
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0
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10
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June 6, 2026
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Setting Up and Selecting AI Player Input 'Device'
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6
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24
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June 4, 2026
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Hitstop / Freeze / Halt
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0
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16
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May 24, 2026
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Facing dependent inputs for AI Player
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3
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20
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May 23, 2026
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Ascendance of Obsidian
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0
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33
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May 23, 2026
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Attack Cancels
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0
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11
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May 23, 2026
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Hitstun
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0
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9
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May 22, 2026
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Base State / Helper System
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0
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4
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May 19, 2026
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Two Characters
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0
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9
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May 17, 2026
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New Error System
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0
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9
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May 13, 2026
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Animation System, Graphics philosophy change
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0
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9
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May 10, 2026
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Indie FG Jam - Void Fury!
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0
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10
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May 6, 2026
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Input Trigger
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0
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13
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April 18, 2026
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Start of Camera and Motion Inputs
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0
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14
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April 16, 2026
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EdSpec Trace, FG Movement
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0
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14
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April 15, 2026
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Elseif, Static Strings, Before Event
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0
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7
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April 13, 2026
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Game Link Improved
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0
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12
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April 7, 2026
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State Call Defaults
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0
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9
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April 6, 2026
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Gizmos!
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0
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10
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April 4, 2026
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Introducing EdSpec!
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0
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16
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March 31, 2026
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Editor CodeView
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0
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10
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March 29, 2026
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Stances and Status Effects?
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1
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36
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March 29, 2026
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Issue with Airborne Throw on Grounded Opponent
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3
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35
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March 29, 2026
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Walking is now optional, but Standing is not (MechMods!)
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0
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8
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March 28, 2026
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Battle Init Data
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0
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11
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March 26, 2026
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