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Stances and Status Effects?
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1
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47
|
March 29, 2026
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Issue with Airborne Throw on Grounded Opponent
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2
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50
|
March 29, 2026
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Walking is now optional, but Standing is not (MechMods!)
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0
|
11
|
March 28, 2026
|
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Battle Init Data
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0
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11
|
March 26, 2026
|
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Physics engine okay!
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0
|
15
|
March 24, 2026
|
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Forum Launched!
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0
|
18
|
March 21, 2026
|
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Host Engine Structures
|
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0
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8
|
March 14, 2026
|
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States as functions?!
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0
|
18
|
March 14, 2026
|
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Local Variables!
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0
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11
|
March 12, 2026
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Vectors in the compiler
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0
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12
|
March 11, 2026
|
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Fraud Fight: Y2K/Shibuya Punk Platform Fighter
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0
|
117
|
March 8, 2026
|
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Transition not working from EOnBlocking
|
|
1
|
51
|
March 5, 2026
|
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Molten Winds: RPG / Tag Fighter hybrid
|
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0
|
80
|
March 5, 2026
|
|
Castagne Attack Flow (v0.5x)
|
|
0
|
115
|
March 5, 2026
|
|
Castagne Asset Flow Diagram
|
|
0
|
71
|
March 5, 2026
|
|
Quick Spritesheet Guide!
|
|
0
|
199
|
March 5, 2026
|
|
Castagne v0.57 (last Godot 3 version)
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0
|
40
|
March 5, 2026
|
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Kronian Titans: High-speed mecha fighting!
|
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0
|
68
|
March 5, 2026
|
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New Landing Page!
|
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0
|
10
|
March 2, 2026
|
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Input Works!
|
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0
|
10
|
February 24, 2026
|
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Inter-Entity Communication
|
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0
|
9
|
February 17, 2026
|
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Entity Lifecycle 2
|
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0
|
13
|
February 15, 2026
|
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Entity Lifecycle
|
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0
|
14
|
February 14, 2026
|
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Phases and Events
|
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0
|
9
|
February 13, 2026
|
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FlagCarryover
|
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0
|
6
|
February 11, 2026
|
|
Castagne CHECK 5 - Editor Edition
|
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0
|
13
|
February 9, 2026
|
|
Editor Link Online!
|
|
0
|
9
|
February 6, 2026
|
|
Editor files
|
|
0
|
6
|
January 31, 2026
|
|
Castagne CHECK 4 - Compiler Edition
|
|
0
|
8
|
January 26, 2026
|
|
Castagne CHECK 3 - Modules Edition
|
|
0
|
6
|
January 19, 2026
|