Host Engine Structures

Remember that Castagne can be run independantly? It handles all the gameplay on its own, but needs to be hosted by another engine to actually poll input or display anything, which in most cases is Godot. This also means that some data has to be shared, which is the subject of today’s update!


This is a companion discussion topic for the original entry at https://castagneengine.com/progress/2026-03-20/