First off, congrats on the forum launch and upcoming release! Just found Castagne through the upcoming Fighting Game April Jam 2026 page, excited to try it.
Problem Description
When testing the engine using the Baston Labatte (Example Fighter) character (the 3D one, not Baston 2D), I tried using an Airborne Throw on the grounded default opponent (also Baston Labatte (Example Fighter)). I expected this to fail outright, but instead, this caused the opponent to get stuck mid-air and become uninteractable.
I’m not sure if this is an issue with Baston’s Airborne Throw or something more fundamental. I was able to replicate the issue playing as Baston Labatte against Baston 2D as well.
Hoping this is something that can be fixed before the game jam.
Technical Info
Castagne Version: v0.57 (Latest)
Host Engine: Godot
Genre: 2D Fighter / 2.5D Fighter