Entity Lifecycle 2

Fixed some bugs there and adjusted behavior to be defined Subentities will now go to their parent, so the execution order is not shaken too much CreateEntity and DestroyEntity have been renamed to EntityCreate and EntityDestroy for greater consistency, but I’m also adding aliases ! (they don’t work yet), so you can still write CreateEntity if you want. Gonna be useful when I want to write AttackFA instead of AttackFrameAdvantage And NEW FUNCTION ! EntityDestroySubentities. Destroys your children. Combine it with EDestroy: to bring your children to the grave with you ! (in castagne) The only remaining big module feature for the core is inter entity communication and targetting ! After that it’s onwards to the other modules


This is a companion discussion topic for the original entry at https://castagneengine.com/progress/2026-02-15/