Quick update: hitstop is back in the engine. Here’s how you currently set it:
In fact, at the moment that’s how you set all attack parameters. I’ll be adding functions over time for easier use, but this is the generic way. Some parameters that used to have different names depending on hit / block, namely hitstun / blockstun and hitstop / blockstop now are unified under their single banner of Stun and Stop respectively.
This is a companion discussion topic for the original entry at https://castagneengine.com/progress/2026-05-24/